The Kingdom of Tirmordane
Capital:
KelterranPopulation: 796,923 ( Humans 72%, Wood Elves 20%, Half-Elves 5%, Halflings 1%, Mixxed Dwarves 1% )
Government: Monarchy
Religions: House of the Five, and Pagans
Imports: Armor, Weapons, Cloth, Horses, Glass, Coal, Silk
Exports: Olives, Olive Oil, Wine, Gold, Herbs, Timber
Alignment: LN, NE, NG, CN, N
Currency: Eagles Falcons and Sparrows
Life And Society
The people of Tirmordane are survivors. The land they reside in is famous for its past turmoils with evil cults and sinister tribes of Gnolls. However, people in the civilized areas try to forget the dark past of Tirmordane and carry on with day to day tasks. The people of this land celibrate eight major holidays at the turning of the seasons. More people in this kingdom work in the forestry industry than any other. And more than half the wood of Tharstelding comes from lumber operations within The Tirmordane's borders. The nation first came into power under the leadership of a Paladin named Ser Temmeras Von Hildergrad the Greyhelm some two thousad years ago. His tale is one of adventure and struggle, leading up unto the point where he led a crusade into the very pits of Shadow's Den never to return. The current ruler of the empire is William Greyhelm ( LG ), a decendant of the epic paladin Ser Temmeras. The people of the land respect his kind rule and the rule of his forefathers. William is still a young emperor, and many are still waiting for him to prove himself.
Major Geographic Features
The empire of Tirmordane has eight distinct seasons, much like the rest of Tharstelding. Its borders are the Greatland Forest to the north, the Greatland Forest in the east, the Golden Hills to the south, and the western shore of Tharstelding. The borders of the empire are well established. With conflicts arising only in the more remote areas of the country.
Greatland Forest: The Greatland Forest is by far the largest forest on the island. It is home to thousands of elves, led by a counsil of eleven elders, they gladly offer assistance to the empire. Another group in paticular that works against the forces of Tirmordane is that of Lord Valas Selven ( LE ) and his Battle General Salstric Vel ( NE ). They often plauge the countryside and destroy logging operations. They seem bent on eraticating the frontier villages. Other than the ocasional raid on logging communities, the wood is harvested from the forest under strict supervision of the elven elders.
Skeld River: The Skeld River is roughly eighteen hundred miles long and a little under a mile wide at its widest point. The river houses several unique species of fish that the empire profits on. Small fishing comunities often hire on mercenaries to protect them from Valas' warbands. The Skeld is fueled by the constant rainfall of the region, along with the Thunderpeaks to its north. At its eastern end it branches into countless fingers that house many small elven villages and even a few human thorps.
The Golden Hills: The Golden hills house a large clan of hill dwarves that reside in the city of Yelsdt ( see below ). The hills are abundant with gold and natural caves. Such natural features have drawn the attention of many bandit gangs. Besides the caves, gold, and bandits a few hill giants have been seen wandering about the hills. It is said that before Tirmordane was the empire it is today the dwarf lords ruled the land above and below the Golden Hills. The great underground empire has long been lost to both the current rulers and the dwarven miners of Yelsdt.
Grey Lake: Originaly named Oskerfelt, Grey Lake was renamed on the empires one thousanth birthday in celebration of the great Greyhelm rulers. It is the second largest lake on the continent of Tharstelding with a surface area of 7300 square miles. It is not so rich in fish due to a high density of clay that gives the water its grey sheen. However, this clay is a very valuable resource for Tirmordane. A few fishermen have spoted something large beneath the surface lately. And several night craft have been reported missing in the last few months. Reports from fishermen tell of a great eye the size of a four bench rowboat seen beneath the surface of the water. Of course this is just legend.
Important Sites
Fesstrath: ( Large City 14,560 ) The port of Tirmordane, Fesstrath imports and exports most of the empire's goods. The city is run by High Lord Silvanis Evenbow ( CG ), an elf high lord. Fesstrath has the highest population of elves per capita in the entire empire. It is also engaged in constant warfare with the rebels Valas and Salstric.
Kelterran: ( Metropolis 46,956 ) The capital of Tirmordane and seat of the High Emporer William Greyhelm ( LG ) this city is truely a marvel of modern engineering. The lords and ladies of Kelterran are always in contest for the favor of the emporer. In being so they often gift the city with statues of Williams ancestors doing great deeds. Kelterran is a rich city, and in being so it draws the attention of many would be thieves and adventurers.
Galedorn: ( Small Town 950 ) A place with a dark past. Galedorn has had a few run ins with evil cults. At the peak of the cultists power they had erected a stronghold only a few miles from the small town, from which they attacked the surrounding lands. However this was a pre-mature move and the cult was swiftly put down by the just sword of William Greyhelm and his knights. The town was put under the control of Lord Ordock ( LG ) and Lord Wale ( N ) whom were granted lordship due to the part they played in bringing down the temple of cultists. The area has scince known many years of peace and quiet. The town itself is little more than a farming community, from time to time a band of adventurers comes through to search the nearby ruins.
Yelsdt: ( Large Town 2,685 ) " Granite Keep " as the locals call it. Yelsdt is a large gold mining community just south of the Golden Hills. The area is watched over by lord Rulik Spearcatcher ( LN ) and his clan from a great granite keep. The area is a staging point for many adventurers that wander into the mountains to seek the lost dwarven mines and strongholds that are rumored to be in the Calemil Mountains. Other than the ocaisonal outsider that comes into town the place is peaceful and most of the dwarven miners keep to themselves.
Emerald Tower: ( Large City 12,056 ) The emerald tower is more like a military base than a city. It is the eastern garrison of soilders loyal to Tirmordane. Under the command of East General Jeridious known as the Tempered Rose ( LG ), the " emerald knights " as the locals call them patrol the eastern lands of The Vale. The city itself is run by lord Brandon " Justice " ( LN ), a man known for his fairness and generousity. The area is often flocked to by young men of the empire in an attempt to join the army.
Dervarn: ( Small City 5,856 ) " Land of the Olive Lords " is a large farming community responseable for the massive production of olives and olive oil that is a key export fort the empire. The city is under the supervision of lord Beldish Dervarn ( NG ), a hero of the wars in Galedorn. The city has new walls and a new keep, this is in part because of its rapid growth. And in part to the lack of acceptable fortifications and the threat of nearby Lord Valas. A recent earthquake has opened a large sinkhole several miles west of Dervarn. Hill Dwarf explorers report a great expanse that opens into a massive network of tunnels that seems to run under the entire legnth of Tirmordane. This has drawn many adventurers to the city of Dervarn.

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